precision game · one narrow clue
📍 Find the Point
Begin with the same reviewed starting task used for every comparable first Persona; play this game separately below.
Capture one narrow behavioral signal before deciding what it means.
Tap the exact middle of the shape. Your finger says you did. The math disagrees.
What happens
A short task with a specific constraint.
A round asks you to tap a specific spot: a midpoint or fractional point on a line, or the centroid of a polygon or circle. The score records the pixel distance between your tap and the generated target.
How to play
Each round names a target, like "tap the centroid" or "find the midpoint," and shows a shape. Tap once where you think the target falls. Your score is the distance between your tap and the true point, converted to 0-100, so a dead-center tap scores 100 and the score drops as you drift. Shapes and target types rotate every round. Free, in the browser, no signup.
What this can tell you
One clue, with a clear boundary
You tap a named target: a midpoint or fractional point on a line, or the centroid of a displayed shape.
Repeated rounds may show your spatial centring bias and how readily you correct near misses.
This task cannot establish a broadly analytical or creative thinking style by itself.
This standalone run does not currently enter Persona. A reviewed method is required before its centring error can support a claim.
How this is measured
Each round names a target, like "tap the centroid" or "find the midpoint," and shows a shape. Tap once where you think the target falls. Your score is the distance between your tap and the true point, converted to 0-100, so a dead-center tap scores 100 and the score drops as you drift. Shapes and target types rotate every round. Free, in the browser, no signup.
Persona evidence status
This game is currently standalone.
This game is playable, but its signals are not registered as Persona evidence. A run will not support a Persona claim until its methodology is reviewed.
If you want more depth
Understand the task before interpreting yourself.
These notes explain the game mechanics and score without turning one result into an identity claim.
Targets change between rounds
Line rounds can request the midpoint, golden-ratio point, one-third point, or quarter point. Polygon and circle rounds request a centroid. Check the instruction before interpreting the distance.
How this pairs with Cut It in Half
Cut It in Half records polygon area-split error. Find the Point records distance from a named geometric target. Comparing them can raise a calibration question, but the tasks are not interchangeable measures of one underlying ability.
Add another angle
Test whether the clue travels.
A complementary method is more useful than replaying the same interpretation in different words.
Common questions
About Find the Point
Rules, scoring, and practical details live here after the evidence boundary is clear.
Frequently Asked Questions
What shapes will I see?
You will see triangles, rectangles, pentagons, hexagons, and circles. Each can use target points like midpoints, centroids, and circumcenters.
What is the centroid of a shape?
The balance point: where a flat cutout of the shape would balance on a pin. For symmetric shapes it matches the visual middle; for irregular shapes it shifts toward wherever the area concentrates, which is what makes it hard to tap by eye.
How is the score calculated?
By distance. Your tap is compared to the true target point, and the score runs from 100 for a perfect hit down as the gap grows. Consistency across rounds matters more than one lucky tap.
Is this the same as Cut It in Half?
No. Cut It in Half asks you to draw a dividing line, while Find the Point asks you to tap a specific geometric location. Comparing both provides two narrow views of area judgment.
Is it free? Do I need an account?
Free, in the browser, no signup. This game is currently standalone, so creating an account does not turn the run into Persona evidence.