Second Vision

5 tiny games · 2 context taps

Play first. Add context. Inspect the limits.

Start my Discovery Run

Play the active release and inspect the Run Card before signup.

The Discovery Run records a handful of task moments, keeps your check-ins separate, and gives you a Run Card before signup. It is a starting point, not a personality verdict.

The active release

One bounded administration, shown step by step.

This page describes discovery-run-5-game-v1 v1, the active persona-intro-v3 form. Its 5 stages count together as one administration, not 5 independent confirmations.

1

Play the task moments

Each form records only the choices, timing, route, or placement defined by that task.

2

Add context

Your two taps sit beside the task notes. They are not scored as right, wrong, or agreement.

3

Read the Run Card

Review what happened, what remains open, and what the run cannot conclude before signup.

The five forms

Every stage names its evidence status.

Playable does not automatically mean Persona evidence. Open each form to inspect its exact status, playback, and limitations.

Safe sample

Sample Run Card

This fictional card demonstrates the output structure. It is not a real person's result and does not predict what your card will say.

Preliminary

PLACE - UPDATE - SORT - SHIFT - PLAN

Working title for this run - not a type

These task notes and your check-ins sit side by side. They are an early view of this run.

  • Bisect: You placed the cut and locked it in. This records your placement on that shape, nothing more.
  • Feedback Fork: Your choices shifted after the outcomes changed. This records that shift in this game only.
  • Priority Sort: You set your order. We'll show it back as one of your choices, not a score.
  • Rule Shift: You kept responding after the rule changed. This records how this game went, not a trait.
  • Plan Path: You worked the path to the end. This records your route on these boards only.

Open question: What would you notice if you tried a similar task again?

  • This is one short run, not a diagnosis or fixed type.
  • The behavior notes are early and exploratory. They are not validated conclusions.
  • Your check-ins are context only. They are not scored against the games.

Comparison boundary

The difference is traceability, not a claim of perfect self-knowledge.

A one-shot quiz gives one self-report result. Second Vision keeps play, self-view, and outside perspective separate, shows the limits of each clue, and changes the working model only when new evidence supports it.

The Run Card is not a diagnosis, fixed type, intelligence test, or proof of a broad trait. A missing or high-miss run is LIMITED and never becomes a positive inference.