logic game · one narrow clue
🔗 Zip
Begin the active Discovery Run; play this standalone game separately below.
Capture one narrow behavioral signal before deciding what it means.
One path. Every cell. Numbered checkpoints in order.
What happens
A short task with a specific constraint.
Zip is a spatial logic puzzle with a strict finish condition: cover every cell exactly once while visiting each numbered dot in sequence.
How to play
Start at dot 1 and drag through adjacent cells. You can backtrack along your current path, but you cannot revisit a cell or skip a numbered checkpoint. The run finishes only when every cell is covered and the final dot is reached.
What this can tell you
One clue, with a clear boundary
You build one continuous route through every grid cell while visiting numbered checkpoints in order.
Repeated puzzles may show how you repair a route when an early choice blocks later coverage.
A generated path puzzle cannot establish planning ability, patience, or general problem-solving skill.
This standalone run does not currently enter Persona. Completion and route repair remain task results.
How this is measured
Start at dot 1 and drag through adjacent cells. You can backtrack along your current path, but you cannot revisit a cell or skip a numbered checkpoint. The run finishes only when every cell is covered and the final dot is reached.
Persona evidence status
This game is currently standalone.
Zip is currently standalone. Route completion remains a task result and is not registered as evidence of planning or general problem solving.
Add another angle
Test whether the clue travels.
A complementary method is more useful than replaying the same interpretation in different words.
Common questions
About Zip
Rules, scoring, and practical details live here after the evidence boundary is clear.
Frequently Asked Questions
Can I submit a partial path?
No. A partial route stays on the board so you can backtrack and repair it. The game completes only after all cells and numbered dots are connected correctly.
Does one solution measure planning ability?
No. It records success and route behavior in this generated grid. Puzzle familiarity, input method, and difficulty all affect the result.