Second Vision

logic game · one narrow clue

🔗 Zip

Start with a game

Begin the active Discovery Run; play this standalone game separately below.

Play Zip free

Capture one narrow behavioral signal before deciding what it means.

One path. Every cell. Numbered checkpoints in order.

What happens

A short task with a specific constraint.

Zip is a spatial logic puzzle with a strict finish condition: cover every cell exactly once while visiting each numbered dot in sequence.

How to play

Start at dot 1 and drag through adjacent cells. You can backtrack along your current path, but you cannot revisit a cell or skip a numbered checkpoint. The run finishes only when every cell is covered and the final dot is reached.

What this can tell you

One clue, with a clear boundary

What is observed

You build one continuous route through every grid cell while visiting numbered checkpoints in order.

What it may suggest

Repeated puzzles may show how you repair a route when an early choice blocks later coverage.

What it cannot establish

A generated path puzzle cannot establish planning ability, patience, or general problem-solving skill.

How Persona adds context

This standalone run does not currently enter Persona. Completion and route repair remain task results.

How this is measured

Start at dot 1 and drag through adjacent cells. You can backtrack along your current path, but you cannot revisit a cell or skip a numbered checkpoint. The run finishes only when every cell is covered and the final dot is reached.

Persona evidence status

This game is currently standalone.

Zip is currently standalone. Route completion remains a task result and is not registered as evidence of planning or general problem solving.

Add another angle

Test whether the clue travels.

A complementary method is more useful than replaying the same interpretation in different words.

Common questions

About Zip

Rules, scoring, and practical details live here after the evidence boundary is clear.

Frequently Asked Questions

Can I submit a partial path?

No. A partial route stays on the board so you can backtrack and repair it. The game completes only after all cells and numbered dots are connected correctly.

Does one solution measure planning ability?

No. It records success and route behavior in this generated grid. Puzzle familiarity, input method, and difficulty all affect the result.